package {
	

	import com.gx.core.Game;
	


	[SWF( backgroundColor=0x000000, frameRate=120, width=800, height=600)]

	public class Main extends Game
	{
		//[Embed(source="/assets/sotn_alucard.png")] private var Alucard:Class;
		//private var alucardPNG:Bitmap = new Alucard();
		
		//[Embed(source="/assets/level.xml")] private var Level:Class;
		//private var levelXML:XML = new Level();
		
		public function Main()
		{
			super();	
			loadSceneXML('assets/level.xml');

			
		}
		
		

		
		
		
		

	}
}
